AI Insights · Timothy · July 2024
Top 5 Entertainment Mascot Games on Unified Platform in Middle East Q2 2024
Explore the performance of the top 5 entertainment mascot games in the Middle East during Q2 2024, featuring trends in downloads, revenue, and active users.
During the second quarter of 2024, the top 5 entertainment mascot games on a unified platform in the Middle East showcased varying trends in downloads, revenue, and active user engagement. The data comes from Sensor Tower, offering deeper insights into these app performances.
Sonic Dash: Fun Endless Runner by SEGA saw weekly downloads fluctuate, starting at approximately 24.2K in early April, peaking at around 32.7K in mid-June, and closing the quarter at about 28.2K. Revenue for the game showed moderate variations, with a notable peak of roughly $872 in mid-June. Active users remained relatively stable, starting at 294K and ending at approximately 302.7K.
Minion Rush: Running game from Gameloft experienced significant fluctuations in downloads, peaking at 19.7K in late April and closing the quarter at around 11.1K. The game's revenue started at around $792 in early April, peaked at $2K in the second week, and ended at about $331. Active users showed a notable increase, starting at 35.9K and peaking at 44.3K in mid-June.
Sonic Forces PvP Racing Battle by SEGA demonstrated stable download numbers, with a slight peak of 12.7K in mid-June. Revenue varied, peaking at approximately $1.5K in late April. Active users showed a steady increase, starting at 32.6K and reaching around 37K by the end of June.
Hello Kitty Nail Salon from Budge Studios experienced a rise in downloads, peaking at around 12.9K in early June. The game's revenue showed consistent peaks, with the highest at approximately $1.1K in late May. Active users increased notably, starting at 48.7K and peaking at around 50.6K in mid-June.
Sonic Dash 2: Sonic Boom by SEGA saw a stable download trend, peaking at approximately 8.9K in mid-June. Revenue remained relatively low, peaking at around $328 in early April. Active users showed a gradual increase, starting at 36.5K and ending at roughly 32.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.